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Project Overview:

"How might we develop an interactive experience that enhances the learning experience of schoolchildren while engaging their interests?"

The focus of the study is to develop a framework for small museums that employs people centered design to design an interactive experience for museumgoers at Monroe County History Center. By employing people- centered design, museumgoers are used throughout the design process to understand their needs and desires, to co-create, as well as to evaluate the design solution. The lens that we are utilizing is through designing a fun application for children as they are the primary audience of the museum. The target users for this study are children from the age groups of 9-16 years of age ranging from 4th graders to high school students. Students from the Project School, Bloomington High School South participated in this project. Students were used throughout the design process from fact finding to participatory design facilitations, to evaluation. Currently, there hasn’t been much research for user experience design for small museum spaces. Smaller museums lack the funding to staff a UX designer or software developer. Most of the exhibit construction work is done through a voluntary basis. My focus is to develop a framework for exhibit designers to employ participatory design in order to develop interactive design solutions for children.

Timeline of project: Spring 2014 (approximately 5 months)

Methods Used: Participatory Design, User Journey Maps, Ethnography, Interviews, Field Observations, P.O.E.M.S., Facilitation, Affinity Diagramming, Paper Prototyping, Storyboarding, Concept Scenarios, Personas, and many more. 

Design Software Used: Adobe Illustrator, InDesign, Photoshop, POP (Paper on Prototyping), Axure

Designer: Prianka Rayamajhi

Collaborators: Exhibit Designer Jenny Mack from Monroe County History Center

My Contribution: This was a solo project that I did from beginning to end. I collaborated with Exhibit Designer Jenny Mack as my key informant for early research gathering and user testing.